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  • Home
  • Tek Help
  • Assessment
    • Assessment K-5
    • Assessment 6-9
  • Computational Thkg
    • Comp. Thkg SCAFFOLD
    • K-5 Computational Thinking
    • 6-7 Computational Thinking
    • Coding Apps on LangleyApp Store
  • DESIGN THINKING--MAKER
    • Culture of Critique
    • Collaborative Teams
    • K-3 Design Thinking >
      • K-3 ADST Examples
    • 4-5 Design Thinking
    • 6-9 Human Centred Design ThKg
    • MakerSpace
  • DIGITAL LITERACY
    • 6-7 Digital Lit.
    • 8 Digital Lit.
  • FREE RESOURCES
    • ADST Publications
    • Design Thinking Process Posters
  • MEDIA ARTS
    • Media Arts SCAFFOLD
    • K-3 Media Arts
    • 4-5 Media Arts
    • 6-9 Media Arts
    • Green Screen
    • Go Pros
    • Media Arts Lessons
  • Presentations
  • ROBOTICS
    • 6-7 Robotics
    • 8-9 Robotics

DIGITAL LITERACY RESOURCES 8

‼️ A suggestion:
​Digital Literacy content could be used as 'Just in Time' learning/instruction during the design thinking process with other ADST content curriculum or other subject curriculum.
This is a working document. Updates will occur as teachers provide feedback and contribute ideas.

DIGITAL LITERACY CONTENT COMPENTENCY
  • elements of digital citizenship. Elaborations: for example, digital self-image, creative credit and copyright, relationships and communication, cyberbullying, legal and ethical issues ​
TEACHER RESOURCE
  • 🇨🇦iBook: Developing Digital Citizenship Habits (for iPad or iPhone)
       •The Language of Learning     •Strong Passwords
       •Deleting Metadata                   •Deleting Safari Web-Data 
       •Stopping the Data Trolls         •Controlling what Apps Access
       •Profile Pictures                          •User Agreements
       •Cyberbalance                             •Copyright/Creative Commons
       •Validating the learning or the selfie smile?
       •Posting reminders for students and parents in the school
       •Ergonomics                                  •Wifi
STUDENT LESSONS
  • Common Sense Media. Digital Life 101 (6-8) What is the place of digital media in our lives? Students are introduced to the 24/7, social nature of digital media and technologies, and gain basic vocabulary and knowledge for discussing the media landscape. 
  • 🇨🇦 Media Smarts has a wide variety of resources as well as lessons and PowerPoints on different digital and media literacy subjects. This link will take you to a page where you can choose the grade and specific topic.
Picture
  • 🇨🇦 Office of the Privacy Commissioner Canada. A  graphic novel (pdf) on Internet privacy for students in the middle years. 
Social Smarts: Privacy, The Internet and You


DIGITAL LITERACY CONTENT COMPENTENCY
  • ethical and legal implications of current and future technologies. Elaborations: current and future technologies: for example, hacking (white hat and black hat), P2P Sharing, Torrents, VPNs, tracking, data collection, anonymity; automation, artificial intelligence, mobile devices, data collection, robotics, digital currencies (e.g., Bitcoin) ​
TEACHER RESOURCE
  • 🇨🇦 A K-12 Primer for British Columbia Teachers Posting Students’ Work Online​​
STUDENT LESSONS
  • 🇨🇦 Media Smarts. Behaving Ethically Online: Ethics and Values. Students consider how we come to hold values and how they affect our behaviour, especially online.
  • Common Sense Media. A Creator's Rights (6-8) What rights do you have as a creator? 

DIGITAL LITERACY CONTENT COMPENTENCY
  • strategies for curating personal digital content, including management, personalization, organization, and maintenance of digital content; e-mail management; and workflow 
STUDENT LESSON
  • Common Sense Media. Digital Life 101 (6-8) What is the place of digital media in our lives? Students are introduced to the 24/7, social nature of digital media and technologies, and gain basic vocabulary and knowledge for discussing the media landscape. 

DIGITAL LITERACY CONTENT COMPENTENCY
  • search techniques, how search results are selected and ranked, and criteria for evaluating search results. Elaborations: criteria: accuracy, timeliness, appropriateness, credibility, and bias ​
STUDENT LESSONS
  • Common Sense Media. Strategic Searching (6-8). Students learn that to conduct effective and efficient online searches, they must use a variety of searching strategies rather than relying on a single source. Students learn a five-step method for planning and carrying out an online search.
  • Common Sense Media. A Creator's Rights (6-8) What rights do you have as a creator? 

DIGITAL LITERACY CONTENT COMPENTENCY
  • strategies to engage with personal learning networks. Elaborations: personal learning networks: personalized digital instructional tools to support learning (web forums, tutorials, videos, digital resources, global communities, group communication and etiquette, online learning )​
STUDENT LESSONS
  • 🇨🇦 ​Media Smarts. Understanding the Internet Lesson 4: Communication and Social Media. Students will compare and contrast a variety of online social networking platforms and build an understanding of how they work to share messages. 
  • 🇨🇦 Media Smarts. Video Games 6-9. Students are introduced to the ways video games may impact their mental and physical health ​
  • 🇨🇦 Media Smarts. Violence and Video Game. Students explore the issues surrounding violent video games.

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